![]() Which is why we unlock the comic book only after you’ve completed the game. Tørnquist: It’s important to say that the prequel comic is not required reading to understand the story, and also that reading it before playing the game will “ruin” a number of narrative twists. What created the decision to separate these story beats out to the comic and flesh them out there? PSLS: After completing the game, Draugen offers players the opportunity to read a short comic to add context to the story. All cuts were made before we created the final art, however, so there’s nothing hidden in the game or deleted scenes we can share with players. We had ideas for locations that made it into earlier iterations of the game, but that were ultimately cut because they didn’t serve the story, or because the game changed along the way. Tørnquist: Sure, that’s always the case with game development. PSLS: Were there any deleted scenes, segments, or areas that were ultimately removed from the game? Why were those portions removed if so? So, yeah, these two stories were always one story. We don’t spell it out, but there’s something there that pulled him to western Norway perhaps Graavik needed Edward, and vice versa. Without spoiling too much - although anyone reading this who hasn’t played the game yet: go play the game first! - there’s the lingering question of why Edward came to Graavik. They’re parallel and intertwined stories about isolation and desolation, both physical and metaphysical. Ragnar Tørnquist: Oh, they were always connected. Did you formulate those two stories separately and then work to intertwine them, or were they always connected in some way? ![]() PSLS: In Draugen, there are really two stories being told: one of Edward and one of Graavik. Here’s a picture of Lissie, staring down at all the spoilers waiting just below the boat. If you haven’t yet played Draugen, or you want to remain spoiler-free, I recommend taking a few hours to run through it before coming back to this interview. Well 6407/9-13 was drilled by the West Hercules drilling facility, which will now proceed to Canada for new assignments.Be warned, this interview does contain spoilers as I wanted to ask Ragnar about some of the choices behind critical parts of Draugen’s story. The well has been permanently plugged and abandoned. Well 6407/9-13 was drilled to a vertical depth of 2319 metres below sea level, and was terminated in the Ror Formation from the Early Jurassic. This is the first exploration well in production licence 1060. The well is dry, without traces of petroleum. The reservoir rocks in both formations are of good to very good reservoir quality. In the secondary exploration target, the well encountered sandstone rocks totalling 76 metres in the Garn Formation and sandstone rocks totalling 17 metres in the Ile Formation. The well did not encounter reservoir rocks belonging to the Rogn Formation. In the primary target in the Melke Formation, sandstone rocks totalling 27 metres were encountered, with very good reservoir quality. The primary exploration target for the well was to prove petroleum in reservoir rocks from the Late Jurassic (the Rogn and Melke Formation), while the secondary exploration target was to prove petroleum in reservoir rocks from the Middle Jurassic (the Garn and Ile Formation). The well was drilled about 148 kilometres north of Kristiansund and about 8 kilometres northwest of the Draugen field in the Norwegian Sea. Photo: Ole Jørgen Bratland/ Equinor.Įquinor Energy AS, operator of production licence 1060, has concluded the drilling of wildcat well 6407/9-13. Well 6407/9-13 was drilled by the West Hercules drilling facility. Dry well northwest of the Draugen field in the Norwegian Sea – 6407/9-13
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